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| //============================================================================== | |
| // NPCDialogueShop.js | |
| //============================================================================== | |
| var Imported = Imported || {}; | |
| Imported.NPCDialogueShop = true; | |
| /*~struct~Shopkeeper: | |
| * @param image | |
| * @type file | |
| * @dir img/pictures/ | |
| * @desc Shopkeeper image. | |
| * | |
| * @param position | |
| * @type struct<DimensionsXY> | |
| * @desc XY position of the shopkeeper. | |
| * | |
| * @param dialogue | |
| * @type struct<Dialogue> | |
| * @desc Flavor text that shows in the help window | |
| * | |
| */ | |
| /*~struct~Dialogue: | |
| * @param buy | |
| * @param sell | |
| * @param buy amount | |
| * @param sell amount | |
| * @param event | |
| * @param cancel | |
| * | |
| */ | |
| /*~struct~Dimensions: | |
| * @param x | |
| * @type number | |
| * | |
| * @param y | |
| * @type number | |
| * | |
| * @param width | |
| * @type number | |
| * | |
| * @param height | |
| * @type number | |
| * | |
| */ | |
| /*~struct~DimensionsNH: | |
| * @param x | |
| * @type number | |
| * | |
| * @param y | |
| * @type number | |
| * | |
| * @param width | |
| * @type number | |
| * | |
| */ | |
| /*~struct~DimensionsXY: | |
| * @param x | |
| * @type number | |
| * | |
| * @param y | |
| * @type number | |
| * | |
| */ | |
| /*: | |
| * @plugindesc A dialogue-focused custom shop scene. | |
| * Requires MV 1.5+ | |
| * @author mjshi | |
| * | |
| * @param Shopkeepers | |
| * @type struct<Shopkeeper>[] | |
| * @desc Array of shopkeepers. | |
| * @default ["{\"image\":\"\",\"position\":\"{\\\"x\\\":\\\"625\\\",\\\"y\\\":\\\"20\\\"}\",\"dialogue\":\"{\\\"buy\\\":\\\"Anything catch your eye?\\\",\\\"sell\\\":\\\"I see you have something for me!\\\",\\\"buy amount\\\":\\\"How many would you like?\\\",\\\"sell amount\\\":\\\"Here, let me take that off you.\\\",\\\"event\\\":\\\"I heard something the other day...\\\",\\\"cancel\\\":\\\"Leaving already?\\\"}\"}"] | |
| * | |
| * @param Shopkeep Variable | |
| * @type number | |
| * @desc Variable that holds the index of the current shopkeeper. | |
| * @default 1 | |
| * | |
| * @param Layout | |
| * @type select | |
| * @option Custom | |
| * @option Default MV | |
| * @option Default 720p | |
| * @option Alternate (tale) | |
| * @option Shopkeep Display (gothicvoid) | |
| * @option Reverse Shop Layout (Guardinthena) | |
| * @option Front and Center Layout 720p (Guardinthena) | |
| * @desc What window layout to use. Setting this to anything other than custom will ignore the dimensions given below. | |
| * @default Custom | |
| * | |
| * @param Command Window | |
| * @parent Layout | |
| * @type struct<DimensionsNH> | |
| * @default {"x":"10","y":"10","width":"500"} | |
| * | |
| * @param Gold Window | |
| * @parent Layout | |
| * @type struct<DimensionsNH> | |
| * @default {"x":"510","y":"10","width":"240"} | |
| * | |
| * @param Item List | |
| * @parent Layout | |
| * @type struct<Dimensions> | |
| * @default {"x":"10","y":"82","width":"500","height":"350"} | |
| * | |
| * @param Sell Item List | |
| * @parent Layout | |
| * @type struct<Dimensions> | |
| * @default {"x":"10","y":"154","width":"500","height":"278"} | |
| * | |
| * @param Possessed Items | |
| * @parent Layout | |
| * @type struct<DimensionsNH> | |
| * @default {"x":"510","y":"82","width":"240"} | |
| * | |
| * @param Actor Stat Window | |
| * @parent Layout | |
| * @type struct<Dimensions> | |
| * @default {"x":"510","y":"154","width":"295","height":"218"} | |
| * | |
| * @param Help Window Lines | |
| * @parent Layout | |
| * @type number | |
| * @desc Number of lines to show in the help/dialogue window | |
| * @default 4 | |
| * | |
| * @param No Equip Name | |
| * @desc What to show if there aren't any people able to equip the item. | |
| * @default None | |
| * | |
| * @param Font Params Decrement | |
| * @desc How much smaller to make the parameters text. | |
| * @type number | |
| * @default 5 | |
| * | |
| * @param Common Event Name | |
| * @desc Title of the tab in the shop menu. | |
| * @default Talk | |
| * | |
| * @param Common Event ID | |
| * @desc Will be evaluated. Can be $gameVariables.value(ID) or a number. Set to none to not use. | |
| * @default none | |
| * | |
| * @param Common Event Switch | |
| * @desc Will be turned ON when a common event is called. Set to 0 to not use. Could be used with just statements to make a loop. | |
| * @type number | |
| * @default 1 | |
| * | |
| * @param | |
| * @help | |
| * ------------------------------------------------------------------------------ | |
| * NPC Dialogue Shop v1.01d by mjshi | |
| * Free for both commercial and non-commercial use, with credit. | |
| * ------------------------------------------------------------------------------ | |
| * Installation: Place shopkeeper images in img/pictures, then define a | |
| * shopkeeper in the list. | |
| * ------------------------------------------------------------------------------ | |
| * Setting Up Shop | |
| * ------------------------------------------------------------------------------ | |
| * Change the variable specified in Shopkeeper Variable to the index of your | |
| * NPC, in the Shopkeepers list. 1st NPC = 0, 2nd = 1, 3rd = 2, etc. | |
| * Then, call the shop as per normal! | |
| * | |
| * An example event page: https://i.imgur.com/gtHZqUy.png | |
| * | |
| * Text transcript in case the link goes down: | |
| * Label: Shop | |
| * Control Variables: #001 Shop NPC = 0 (to use the first NPC) | |
| * Shop Processing: Potion | |
| * Magic Water | |
| * Dispel Herb | |
| * If: Common Event Called is ON (if common event switch is on) | |
| * Control Switches: #001 Common Event Called = OFF | |
| * Common Event: Rumor Dialogue | |
| * Jump to Label: Shop | |
| * End | |
| * | |
| * ------------------------------------------------------------------------------ | |
| * > Is something broken? Go to http://mjshi.weebly.com/contact.html and I'll | |
| * try my best to help you! | |
| */ | |
| (function () { | |
| /* BEGIN */ | |
| var params = PluginManager.parameters('NPCDialogueShop'); | |
| var layoutLibrary = { | |
| "Custom" : { | |
| "command" : params['Command Window'], | |
| "gold" : params['Gold Window'], | |
| "items" : params['Item List'], | |
| "sell" : params['Sell Item List'], | |
| "bag" : params['Possessed Items'], | |
| "stats" : params['Actor Stat Window'] | |
| }, | |
| "Default MV" : { | |
| "command" : `{"x":"10","y":"10","width":"500"}`, | |
| "gold" : `{"x":"510","y":"10","width":"240"}`, | |
| "items" : `{"x":"10","y":"82","width":"500","height":"350"}`, | |
| "sell" : `{"x":"10","y":"154","width":"500","height":"278"}`, | |
| "bag" : `{"x":"510","y":"82","width":"240"}`, | |
| "stats" : `{"x":"510","y":"154","width":"295","height":"218"}` | |
| }, | |
| "Default 720p" : { | |
| "command" : `{"x":"20","y":"20","width":"562"}`, | |
| "gold" : `{"x":"582","y":"168","width":"240"}`, | |
| "items" : `{"x":"20","y":"92","width":"562","height":"438"}`, | |
| "sell" : `{"x":"20","y":"164","width":"562","height":"366"}`, | |
| "bag" : `{"x":"582","y":"240","width":"255"}`, | |
| "stats" : `{"x":"582","y":"312","width":"350","height":"218"}` | |
| }, | |
| "Alternate (tale)" : { | |
| "command" : `{"x":"5","y":"5","width":"525"}`, | |
| "gold" : `{"x":"529","y":"5","width":"235"}`, | |
| "items" : `{"x":"5","y":"76","width":"525","height":"350"}`, | |
| "sell" : `{"x":"5","y":"147","width":"525","height":"279"}`, | |
| "bag" : `{"x":"529","y":"145","width":"235"}`, | |
| "stats" : `{"x":"529","y":"216","width":"275","height":"210"}`, | |
| }, | |
| "Shopkeep Display (gothicvoid)" : { | |
| "command" : `{"x":"10","y":"10","width":"350"}`, | |
| "gold" : `{"x":"360","y":"10","width":"200"}`, | |
| "items" : `{"x":"10","y":"82","width":"350","height":"350"}`, | |
| "sell" : `{"x":"10","y":"154","width":"500","height":"290"}`, | |
| "bag" : `{"x":"575","y":"10","width":"200"}`, | |
| "stats" : `{"x":"360","y":"223","width":"300","height":"210"}`, | |
| }, | |
| "Reverse Shop Layout (Guardinthena)" : { | |
| "command" : `{"x":"0","y":"0","width":"576"}`, | |
| "gold" : `{"x":"576","y":"0","width":"240"}`, | |
| "items" : `{"x":"316","y":"290","width":"500","height":"190"}`, | |
| "sell" : `{"x":"316","y":"362","width":"500","height":"190"}`, | |
| "bag" : `{"x":"35","y":"400","width":"240"}`, | |
| "stats" : `{"x":"521","y":"72","width":"295","height":"218"}`, | |
| "helpLines" : 3, | |
| }, | |
| "Front and Center Layout 720p (Guardinthena)" : { | |
| "command" : `{"x":"0","y":"0","width":"1280"}`, | |
| "gold" : `{"x":"20","y":"88","width":"240"}`, | |
| "items" : `{"x":"20","y":"160","width":"480","height":"400"}`, | |
| "sell" : `{"x":"20","y":"232","width":"480","height":"328"}`, | |
| "bag" : `{"x":"260","y":"88","width":"240"}`, | |
| "stats" : `{"x":"840","y":"328","width":"420","height":"230"}`, | |
| "helpLines" : 3, | |
| }, | |
| }; | |
| var shopkeepDatabase = JSON.parse(params['Shopkeepers']); | |
| var layout = layoutLibrary[params["Layout"]]; | |
| var commandPos = JSON.parse(layout.command); | |
| var goldPos = JSON.parse(layout.gold); | |
| var itemListPos = JSON.parse(layout.items); | |
| var sellItemListPos = JSON.parse(layout.sell); | |
| var possessPos = JSON.parse(layout.bag); | |
| var actorStatPos = JSON.parse(layout.stats); | |
| var helpLines = layout.helpLines || parseInt(params['Help Window Lines']); | |
| var commonEventName = params['Common Event Name']; | |
| var commonEventID = params['Common Event ID']; | |
| var shopkeepNumber = parseInt(params['Shopkeep Variable']); | |
| var commonEventSwitch = parseInt(params['Common Event Switch']); | |
| var noEquipName = params['No Equip Name'] || "None"; | |
| var fontDecrement = parseInt(params['Font Params Decrement']); | |
| var alias_shopinit = Scene_Shop.prototype.initialize; | |
| Scene_Shop.prototype.initialize = function() { | |
| alias_shopinit.call(this); | |
| this._NPCData = JSON.parse(shopkeepDatabase[$gameVariables.value(shopkeepNumber)]); | |
| this._dialogue = JSON.parse(this._NPCData.dialogue); | |
| }; | |
| Scene_Shop.prototype.create = function() { | |
| Scene_MenuBase.prototype.create.call(this); | |
| this.createNPCBackground(); | |
| this.createWindowLayer(); | |
| this.createHelpWindow(); | |
| this.createGoldWindow(); | |
| this.createCommandWindow(); | |
| this.createDummyWindow(); | |
| this.createNumberWindow(); | |
| this.createStatusWindow(); | |
| this.createBuyWindow(); | |
| this.createCategoryWindow(); | |
| this.createSellWindow(); | |
| }; | |
| Scene_Shop.prototype.createHelpWindow = function() { | |
| this._helpWindow = new Window_Help(helpLines); | |
| this._helpWindow.x = 0; | |
| this._helpWindow.y = Graphics.boxHeight - this._helpWindow.height; | |
| this.addWindow(this._helpWindow); | |
| }; | |
| Scene_Shop.prototype.createNPCBackground = function() { | |
| var shopkeep = $gameVariables.value(shopkeepNumber); | |
| this._NPC = new Sprite(ImageManager.loadPicture(this._NPCData.image)); | |
| var position = JSON.parse(this._NPCData.position); | |
| this._NPC.x = position.x; | |
| this._NPC.y = position.y; | |
| this.addChild(this._NPC); | |
| }; | |
| //----------------------------------------------------------------- | |
| // Window_ShopGold class to extend alignment options without | |
| // disrupting the diplay of other gold windows | |
| // | |
| function Window_ShopGold() { | |
| this.initialize.apply(this, arguments); | |
| } | |
| Window_ShopGold.prototype = Object.create(Window_Gold.prototype); | |
| Window_ShopGold.prototype.constructor = Window_ShopGold; | |
| Window_ShopGold.prototype.windowWidth = function() { | |
| return goldPos.width; | |
| }; | |
| // END | |
| Scene_Shop.prototype.createGoldWindow = function() { | |
| this._goldWindow = new Window_ShopGold(goldPos.x, goldPos.y); | |
| this.addWindow(this._goldWindow); | |
| }; | |
| Window_ShopCommand.prototype.setDialogue = function(dialogue) { | |
| this._dialogue = dialogue; | |
| }; | |
| Window_ShopCommand.prototype.updateHelp = function() { | |
| if (!this._dialogue) return; | |
| this._helpWindow.setText(this._dialogue[this.currentSymbol()]); | |
| }; | |
| Scene_Shop.prototype.createCommandWindow = function() { | |
| this._commandWindow = new Window_ShopCommand(commandPos.width, this._purchaseOnly); | |
| this._commandWindow.x = commandPos.x; | |
| this._commandWindow.y = commandPos.y; | |
| this._commandWindow.setHandler('buy', this.commandBuy.bind(this)); | |
| this._commandWindow.setHandler('sell', this.commandSell.bind(this)); | |
| this._commandWindow.setHandler('event', this.commandCommonEvent.bind(this)); | |
| this._commandWindow.setHandler('cancel', this.popScene.bind(this)); | |
| this._commandWindow.setHelpWindow(this._helpWindow); | |
| this._commandWindow.setDialogue(this._dialogue); | |
| this.addWindow(this._commandWindow); | |
| this._commandWindow.select(0); | |
| }; | |
| Scene_Shop.prototype.setHelpToSymbol = function() { | |
| this._helpWindow.setText(this._dialogue[this._commandWindow.currentSymbol()]); | |
| }; | |
| Scene_Shop.prototype.createDummyWindow = function() { | |
| this._dummyWindow = new Window_Base(itemListPos.x, itemListPos.y, itemListPos.width, itemListPos.height); | |
| this.addWindow(this._dummyWindow); | |
| }; | |
| Scene_Shop.prototype.commandCommonEvent = function() { | |
| $gameSwitches.setValue(commonEventSwitch, true); | |
| if (commonEventID !== "none") $gameTemp.reserveCommonEvent(eval(commonEventID)); | |
| this.popScene(); | |
| }; | |
| Window_ShopNumber.prototype.windowWidth = function() { | |
| return itemListPos.width; | |
| }; | |
| Scene_Shop.prototype.createNumberWindow = function() { | |
| this._numberWindow = new Window_ShopNumber(this._dummyWindow.x, this._dummyWindow.y, this._dummyWindow.height); | |
| this._numberWindow.hide(); | |
| this._numberWindow.setHandler('ok', this.onNumberOk.bind(this)); | |
| this._numberWindow.setHandler('cancel', this.onNumberCancel.bind(this)); | |
| this.addWindow(this._numberWindow); | |
| }; | |
| Scene_Shop.prototype.createStatusWindow = function() { | |
| this._possessionWindow = new Window_Base(possessPos.x, possessPos.y, possessPos.width, this._commandWindow.height); | |
| this._statusWindow = new Window_ShopStatus(actorStatPos.x, actorStatPos.y, actorStatPos.width, actorStatPos.height); | |
| this._statusWindow.setPossessionWindow(this._possessionWindow); | |
| this._statusWindow.setNumberWindow(this._numberWindow); | |
| this._statusWindow.hide(); | |
| this.addWindow(this._statusWindow); | |
| this.addWindow(this._possessionWindow); | |
| }; | |
| Window_ShopBuy.prototype.windowWidth = function() { | |
| return itemListPos.width; | |
| }; | |
| Scene_Shop.prototype.createBuyWindow = function() { | |
| var wy = this._dummyWindow.y; | |
| var wh = this._dummyWindow.height; | |
| this._buyWindow = new Window_ShopBuy(itemListPos.x, itemListPos.y, itemListPos.height, this._goods); | |
| this._buyWindow.setHelpWindow(this._helpWindow); | |
| this._buyWindow.setStatusWindow(this._statusWindow); | |
| this._buyWindow.hide(); | |
| this._buyWindow.setHandler('ok', this.onBuyOk.bind(this)); | |
| this._buyWindow.setHandler('cancel', this.onBuyCancel.bind(this)); | |
| this.addWindow(this._buyWindow); | |
| }; | |
| Scene_Shop.prototype.createCategoryWindow = function() { | |
| this._categoryWindow = new Window_NPCDialogueShopItemCategory(); | |
| this._categoryWindow.setHelpWindow(this._helpWindow); | |
| this._categoryWindow.hide(); | |
| this._categoryWindow.deactivate(); | |
| this._categoryWindow.setHandler('ok', this.onCategoryOk.bind(this)); | |
| this._categoryWindow.setHandler('cancel', this.onCategoryCancel.bind(this)); | |
| this.addWindow(this._categoryWindow); | |
| }; | |
| Scene_Shop.prototype.createSellWindow = function() { | |
| this._sellWindow = new Window_ShopSell(sellItemListPos.x, sellItemListPos.y, sellItemListPos.width, sellItemListPos.height); | |
| this._sellWindow.z = 2; | |
| this._sellWindow.setHelpWindow(this._helpWindow); | |
| this._sellWindow.hide(); | |
| this._sellWindow.setHandler('ok', this.onSellOk.bind(this)); | |
| this._sellWindow.setHandler('cancel', this.onSellCancel.bind(this)); | |
| this._categoryWindow.setItemWindow(this._sellWindow); | |
| this.addWindow(this._sellWindow); | |
| }; | |
| Scene_Shop.prototype.onBuyOk = function() { | |
| this._item = this._buyWindow.item(); | |
| this._buyWindow.hide(); | |
| this._numberWindow.setup(this._item, this.maxBuy(), this.buyingPrice()); | |
| this._numberWindow.setCurrencyUnit(this.currencyUnit()); | |
| this._numberWindow.show(); | |
| this._numberWindow.activate(); | |
| this._statusWindow.setItem(this._item); | |
| this._statusWindow.hide(); | |
| this._possessionWindow.show(); | |
| this._helpWindow.setText(this._dialogue[(this._commandWindow.currentSymbol() + ' amount')]); | |
| }; | |
| Scene_Shop.prototype.onSellOk = function() { | |
| this._item = this._sellWindow.item(); | |
| this._categoryWindow.hide(); | |
| this._sellWindow.hide(); | |
| this._numberWindow.setup(this._item, this.maxSell(), this.sellingPrice()); | |
| this._numberWindow.setCurrencyUnit(this.currencyUnit()); | |
| this._numberWindow.show(); | |
| this._numberWindow.activate(); | |
| this._statusWindow.setItem(this._item); | |
| this._statusWindow.hide(); | |
| this._possessionWindow.show(); | |
| this._helpWindow.setText(this._dialogue[(this._commandWindow.currentSymbol() + ' amount')]); | |
| }; | |
| Scene_Shop.prototype.onBuyCancel = function() { | |
| this._commandWindow.activate(); | |
| this._dummyWindow.show(); | |
| this._buyWindow.hide(); | |
| this._statusWindow.hide(); | |
| this._statusWindow.setItem(null); | |
| }; | |
| Scene_Shop.prototype.onSellCancel = function() { | |
| this._sellWindow.deselect(); | |
| this._categoryWindow.activate(); | |
| this._statusWindow.setItem(null); | |
| this.setHelpToSymbol(); | |
| }; | |
| //----------------------------------------------------------------------------- | |
| // Window_NPCDialogueShopItemCategory | |
| // | |
| function Window_NPCDialogueShopItemCategory() { | |
| this.initialize.apply(this, arguments); | |
| } | |
| Window_NPCDialogueShopItemCategory.prototype = Object.create(Window_ItemCategory.prototype); | |
| Window_NPCDialogueShopItemCategory.prototype.constructor = Window_NPCDialogueShopItemCategory; | |
| Window_NPCDialogueShopItemCategory.prototype.initialize = function() { | |
| Window_HorzCommand.prototype.initialize.call(this, itemListPos.x, itemListPos.y); | |
| }; | |
| Window_NPCDialogueShopItemCategory.prototype.windowWidth = function() { | |
| return itemListPos.width; | |
| }; | |
| Window_NPCDialogueShopItemCategory.prototype.updateHelp = function() { | |
| }; | |
| //----------------------------------------------------------------------------- | |
| // Window_ShopStatus | |
| // | |
| Window_ShopStatus.prototype.setNumberWindow = function(numberWindow) { | |
| this._numberWindow = numberWindow; | |
| }; | |
| Window_ShopStatus.prototype.setPossessionWindow = function(possessionWindow) { | |
| this._possessionWindow = possessionWindow; | |
| }; | |
| Window_ShopStatus.prototype.drawPossession = function(x, y) { | |
| this._possessionWindow.contents.clear(); | |
| var width = this._possessionWindow.contents.width - this._possessionWindow.textPadding() - x; | |
| var possessionWidth = this._possessionWindow.textWidth('0000'); | |
| this._possessionWindow.changeTextColor(this._possessionWindow.systemColor()); | |
| this._possessionWindow.drawText(TextManager.possession, x, y, width - possessionWidth); | |
| this._possessionWindow.resetTextColor(); | |
| this._possessionWindow.drawText($gameParty.numItems(this._item), x, y, width, 'right'); | |
| }; | |
| Window_ShopStatus.prototype.setItem = function(item) { | |
| this._currentIndex = 0; | |
| this._item = item; | |
| this.refresh(); | |
| }; | |
| var alias_shopstatus_show = Window_ShopStatus.prototype.show; | |
| Window_ShopStatus.prototype.show = function() { | |
| alias_shopstatus_show.call(this); | |
| this._possessionWindow.show(); | |
| }; | |
| var alias_shopstatus_hide = Window_ShopStatus.prototype.hide; | |
| Window_ShopStatus.prototype.hide = function() { | |
| alias_shopstatus_hide.call(this); | |
| this._possessionWindow.hide(); | |
| }; | |
| Window_ShopStatus.prototype.refresh = function() { | |
| this.contents.clear(); | |
| if (this._item) { | |
| var x = this.textPadding(); | |
| this.drawPossession(x, 0); | |
| if (this.isEquipItem()) { | |
| this.drawEquipInfo(x, 0); | |
| } | |
| } | |
| }; | |
| Window_ShopStatus.prototype.statusMembers = function() { | |
| return $gameParty.members().filter(function(actor) { | |
| return actor.canEquip(this._item); | |
| }, this); | |
| }; | |
| Window_ShopStatus.prototype.drawEquipInfo = function(x, y) { | |
| this.changePaintOpacity(true); | |
| this.resetTextColor(); | |
| this.resetFontSettings(); | |
| var actor = this.statusMembers()[this._currentIndex]; | |
| var width = this.contents.width - this.textPadding()*2; | |
| if (!actor) { | |
| this.changePaintOpacity(false); | |
| this.drawText(noEquipName, x, y, width, 'center'); | |
| return; | |
| } | |
| this.drawText(actor.name(), x, y, width, 'center'); | |
| if (this._currentIndex !== 0) this.drawText("<<", x, y, width, 'left'); | |
| if (this._currentIndex < this.statusMembers().length - 1) this.drawText(">>", x, y, width, 'right'); | |
| var item1 = this.currentEquippedItem(actor, this._item.etypeId); | |
| this.drawActorParamChange(x, y + this.lineHeight(), actor, item1); | |
| }; | |
| Window_ShopStatus.prototype.drawDarkRect = function(dx, dy, dw, dh) { | |
| var color = this.gaugeBackColor(); | |
| this.changePaintOpacity(false); | |
| this.contents.fillRect(dx + 1, dy + 1, dw - 2, dh - 2, color); | |
| this.changePaintOpacity(true); | |
| }; | |
| Window_ShopStatus.prototype.drawActorParamChange = function(x, y, actor, item1) { | |
| var xo = x; | |
| var width = this.contents.width/2 - this.textPadding()*2; | |
| this.contents.fontSize = this.standardFontSize() - fontDecrement; | |
| for (var i = 0; i < 8; i++) { | |
| this.resetTextColor(); | |
| this.drawDarkRect(x - this.textPadding(), y, width + this.textPadding()*2, this.lineHeight()); | |
| this.changeTextColor(this.systemColor()); | |
| this.drawText(TextManager.param(i), x, y); | |
| var change = this._item.params[i] - (item1 ? item1.params[i] : 0); | |
| this.changeTextColor(this.paramchangeTextColor(change)); | |
| this.drawText((change > 0 ? '+' : '') + change, x, y, width, 'right'); | |
| x += width + this.textPadding()*2; | |
| if (i % 2 === 1) { | |
| x = xo; | |
| y += this.lineHeight(); | |
| } | |
| } | |
| }; | |
| Window_ShopStatus.prototype.update = function() { | |
| Window_Base.prototype.update.call(this); | |
| if (!this._numberWindow.visible) this.handleKeyInput(); | |
| this.handleMouseInput(); | |
| }; | |
| Window_ShopStatus.prototype.handleKeyInput = function() { | |
| if (Input.isTriggered('left')) { | |
| this.actorLeft(); | |
| } else if (Input.isTriggered('right')) { | |
| this.actorRight(); | |
| } | |
| }; | |
| Window_ShopStatus.prototype.handleMouseInput = function() { | |
| if (TouchInput.isTriggered() && this.isTouchedInsideFrame('left')) { | |
| this.actorLeft(); | |
| } else if (TouchInput.isTriggered() && this.isTouchedInsideFrame('right')) { | |
| this.actorRight(); | |
| } | |
| }; | |
| Window_ShopStatus.prototype.actorLeft = function() { | |
| if (this.statusMembers().length > 1) SoundManager.playCursor(); | |
| this._currentIndex--; | |
| if (this._currentIndex < 0) this._currentIndex += this.statusMembers().length; | |
| this.refresh(); | |
| }; | |
| Window_ShopStatus.prototype.actorRight = function() { | |
| if (this.statusMembers().length > 1) SoundManager.playCursor(); | |
| this._currentIndex++; | |
| if (this._currentIndex >= this.statusMembers().length) this._currentIndex -= this.statusMembers().length; | |
| this.refresh(); | |
| }; | |
| Window_ShopStatus.prototype.isTouchedInsideFrame = function(area) { | |
| var x = this.canvasToLocalX(TouchInput.x); | |
| var y = this.canvasToLocalY(TouchInput.y); | |
| if (area === 'left') { | |
| return x >= 0 && y >= 0 && x < this.width/2 && y < this.height; | |
| } | |
| return x >= this.width/2 && y >= 0 && x < this.width && y < this.height; | |
| }; | |
| //----------------------------------------------------------------------------- | |
| // Window_ShopCommand | |
| // | |
| Window_ShopCommand.prototype.numVisibleRows = function() { | |
| return 1; | |
| }; | |
| Window_ShopCommand.prototype.maxItems = function() { | |
| return 4; | |
| }; | |
| Window_ShopCommand.prototype.windowWidth = function() { | |
| return commandPos.width; | |
| }; | |
| Window_ShopCommand.prototype.maxCols = function() { | |
| return this.maxItems(); | |
| }; | |
| Window_ShopCommand.prototype.makeCommandList = function() { | |
| this.addCommand(TextManager.buy, 'buy'); | |
| this.addCommand(TextManager.sell, 'sell', !this._purchaseOnly); | |
| this.addCommand(commonEventName, 'event'); | |
| this.addCommand(TextManager.cancel, 'cancel'); | |
| }; | |
| /* END */ | |
| })(); |